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20 Game Reviews

8 w/ Responses

Adoarable, and great music!

nyunesu responds:

Thank you!!!!

This was extremely fun! It reminds me of Pullblox, or 2004's Mario Vs Donkey Kong. I'd love to see this fleshed into a full release some day!

Diemorth responds:

Wow, really are amazing references :o No doubt I'll take it into account when I get back to working on this project! Thanks for the feedback and motivation! :D

Set it so that every tick it scrolls to Mega Man, or even just give him the scroll to behaviour.

This was really fun! Good controls, well designed, but the boss AI is a little broken, you can jump down the left side of him and stun-lock him with your sword, killing him in like 10 seconds. Other than that, a really cool art style, some boppin' music, and a really well designed, overall, great game!

This game controls pretty well, but needs a bit more feedback on how the character animates, and performs actions. Not a bad game in foundation, but needs alot more polish.

This game is really good! The concept is great, and it explains its premise to the player with no tutorial, which I love. Sprite work is top stuff, and the controls are really smooth too, though I feel sometimes the level design goes against the looser controls. It could also use a little music too! The way the character slowly turns gold is a really nice touch! Does the lad you play as have a name?

Also this game would be really cool with a level editor that you could share levels through text files with!

Good work!

Its always nice to play a small little game full of original characters and and objects to me, and this is like that! The game controls really well, and has a great aesthetic, with its JSRF or P5 lookin' visuals, and funky but relaxing music, that really suits the game. The character art is great, and the short little dialouges between runs is such a nice touch. I love how all the characters have outlines, and the fish-eye lens not only makes it look unique, but allows you to see more stuff ahead, which is great! My one issue is that, maybe its just my computer (which it likely is, this thing is really old.), but the double-jump only ever seemed to work when it wanted to. Thats a small blemish though, on another wise great game! Great work!

Also, if you don't mind me asking, do the characters have names, and also how long did this take to make?

Amni3D responds:

Thanks!
The characters kind-of have names. The main character in my head is named "Flow", but it's really just something of a placeholder. He wasn't originally meant to be much of a specific character, he was more meant to just be a player avatar. Originally he had no specific design, and was meant to be like a customizable stick-figure marshmallow looking guy. But I felt that took away from any kind of soul the game could have by intentionally creating "generic the character". Other characters are more or less unnamed, like "Shop Keeper" and "Slime".

As for how long this game took- I can't really say exactly... On one hand, I can "say" it was developed in like 2 years, but a good portion of that 2 years was struggling with my incompetence, learning Unity, or not actually working on it. But regardless, it did take a long time.

If Nintendo released this as a full price game, I would buy it.

This game was funny, had character, and in a way like Conker, built a little world with people who live in it, it was fucking awesome! Make a sequel!!

OrangePylon responds:

Thanks dude! Glad you think my world has character.

This was sad, but the ending really got to me. That shit was depressing.

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