00:00
00:00
k9

8 Game Reviews w/ Response

All 20 Reviews

this shit is fucking cool, I wish I knew this was in development I would made music for it in a heartbeat lol, is it too late to submit?

put this on steam like rn

also cool to see post elvis show up outside of running shine

POSTELVIS responds:

Its pretty surreal for me too haha, especially hearing melo on a ng game!!

lmao are any of these even real

5'd

Little-Rena responds:

Yes, each of the people really exist!

AKA-38CAUTION responds:

yes

This game was really cool, I thought the interpretation of a ticking clock into a gameplay mechanic was quite creative, and I think this game is a shining example of how a little leaderboard can turn a decent game into a fun distraction. Great work! How did you do the leaderboard? I'd love to make an arcadey style score based game for myself.

5'd

k9

ZabuJard responds:

for construct 2 games its very easy to implement NG scoreboards, just follow this tutorial:
https://www.construct.net/en/tutorials/implementing-newgrounds-1391

thnx for review

Fantasitc visuals, you should flesh this out with maybe a story, and maybe combat or something?

Jasonario responds:

Thank you! Definitely considering it based on what people think!

Adoarable, and great music!

nyunesu responds:

Thank you!!!!

This was extremely fun! It reminds me of Pullblox, or 2004's Mario Vs Donkey Kong. I'd love to see this fleshed into a full release some day!

Diemorth responds:

Wow, really are amazing references :o No doubt I'll take it into account when I get back to working on this project! Thanks for the feedback and motivation! :D

Its always nice to play a small little game full of original characters and and objects to me, and this is like that! The game controls really well, and has a great aesthetic, with its JSRF or P5 lookin' visuals, and funky but relaxing music, that really suits the game. The character art is great, and the short little dialouges between runs is such a nice touch. I love how all the characters have outlines, and the fish-eye lens not only makes it look unique, but allows you to see more stuff ahead, which is great! My one issue is that, maybe its just my computer (which it likely is, this thing is really old.), but the double-jump only ever seemed to work when it wanted to. Thats a small blemish though, on another wise great game! Great work!

Also, if you don't mind me asking, do the characters have names, and also how long did this take to make?

Amni3D responds:

Thanks!
The characters kind-of have names. The main character in my head is named "Flow", but it's really just something of a placeholder. He wasn't originally meant to be much of a specific character, he was more meant to just be a player avatar. Originally he had no specific design, and was meant to be like a customizable stick-figure marshmallow looking guy. But I felt that took away from any kind of soul the game could have by intentionally creating "generic the character". Other characters are more or less unnamed, like "Shop Keeper" and "Slime".

As for how long this game took- I can't really say exactly... On one hand, I can "say" it was developed in like 2 years, but a good portion of that 2 years was struggling with my incompetence, learning Unity, or not actually working on it. But regardless, it did take a long time.

This game was funny, had character, and in a way like Conker, built a little world with people who live in it, it was fucking awesome! Make a sequel!!

OrangePylon responds:

Thanks dude! Glad you think my world has character.

Male

Joined on 4/22/17

Level:
9
Exp Points:
731 / 900
Exp Rank:
89,039
Vote Power:
5.09 votes
Art Scouts
1
Rank:
Town Watch
Global Rank:
62,452
Blams:
0
Saves:
120
B/P Bonus:
2%
Whistle:
Normal
Trophies:
13
Medals:
102
Supporter:
1y 2m 30d